P art 1: Way to the First Wardstone. It is located in the middle of the map and is the first room straight forward as you enter the instance. The wardstone is guarded by minions imps, a wraith and spike traps.
The encounter is very easy, make your way to the center by avoiding the traps, kill the imps first and then the wraith. The wraith does some aoe lightning but it can be dodged very easy. Part 2: Way to Galanos and the Second Wardstone. By activating the first wardstone, the path to the east — right side of the instance in your mini map — is now open. The first room is full of skeletons, who stand next to some barrels. Before your tank pulls every group, let your ranged dps blow up the barrels.
Beware of the undead who stands at the door — at the end of the room. If you pull him straight away, the other 4 undeads will aggro. For this reason, is better to kill the other mobs first and leave the undead under the door for last.
The next room has two types of mobs; minion imps and stationary golems. So basically keep your way out of them and you will be fine. There is one golem standing under the door of the next room. Your tank need to pull it out of the way of the Leash skill and be ready to get attacked by another group of imps. Just kill the imps and proceed to the next room.
Before you talk to her, clear out the room from patrols and other mobs. Bear in mind to pull mobs away from Davina, otherwise she will engage and the encounter will start.
You will need to protect her from wave attacks and you will have a count-down of 5mins. During that time, groups of mobs will be spawn. As the time passes tougher mobs will be spawn so beware of aoe attacks. If she survived after the 5mins passed, you successfully completed this part of the quest and you can move forward to the next part.
Boss 1 Encounter: Galanos. At the sealed door before the last room of this of Part 2 there is an obelisk. Click on it to open your way to Galanos. In this encounter you have to watch out two things. His cleave attack which is a red circle in the ground and his move to the center of the room. His cleave attack will do massive damage to anyone who stands inside the circle, for this reason all except the tank should move out of circle asap they see it.
The second point is about when Galanos moving to the center. Although these adds are weak, can be annoyed at some times. Do you know you have immunity against the plans of the devil and his demons? Yes, you do and you probably don't realize it yet or know about it. The devil fears you and before he attacks you he must have tried to tempt you to see if your faith in God is strong enough.
What is the meaning of Ruqya? Ruqya is the practice of exorcising Jinns or evil spirits from a person's body by reciting the Quran. Perhaps there are a few things that most jinns despise, such as Musk and Habbatus sauda. Ruqya can, however, be used on someone who is suffering from the effects of black magic or evil eyes.
Of note: The dark cathedral is an "open" area, and there's a chance someone else will activate the plinth while you are fighting Libtrixis. You do not want this to happen, as you will quickly find yourself fighting two of these creatures.
The room will get very small very quickly in this situation. NOTE: This quest is only available to characters level 37 and higher who have finished the previous quests in the plot. However, the dungeon strategy is the same whether or not you have the quest. Ruhna can now maintain a stable connection to Elleon's advance team, and has a message from your friend and Elleon's friend, Jelena.
True to his nature, Elleon has moved ahead of the rest of the task force, and possibly got himself into a bit of trouble. The remainder of his troupe has had their hands full while trying to find him, and need your help to clear a path to their leader. The last person to see Elleon was Davina, a castanic scout. She was out on patrol when the doors came down, and there's been no word from her since. The fact that she's also Jelena's sister is cause for extra concern, but hey, that's why you're here, right?
The first thing you'll need to do is open the doors leading to the rest of the structure. From experience, the task force knows they are controlled by wardstones, the first of which is in the next room. Of course, it's not going to be easy. The first wardstone is guarded by a flock of imps, a wraith, and a series of spike traps, so make your way to the center of the room as fast and as safely as you can.
Don't worry about chasing the wraith around—it will float its menacing way back to you before too long. Wipe out the imps, avoid the spikes, and then activate the wardstone once the room is clear.
The door to the east is now open, and you can proceed. The first chamber you'll encounter is chocked full of skeletal figures with glowing balls of energy in their chests. These are Ksharans, a particularly nasty form of undead used by the Scions of Lok. Fast, agile, and deadly, they can take down an unprepared group. Ranged combat is recommended here, because the "mystic" skeletons make liberal use of Corruption Ring, and your HP belongs in your body for maximum effectiveness.
One last thing: at the far side of the room is an oversized skeleton. Attack this one last, as doing so will aggro everything in the room, and some of the enemies from the next as well. The next room is full of golems and imps. The first are stationary, the second will swarm you if you're not careful. The golems take a bit of work to down, but the good news is that you don't really have to fight them.
If you have a lancer in your group, use Leash to pull them out of the way and you'll have a clear path to the next chamber. Surrounded by patrols and with her back literally against the wall, you see Davina as you enter the next room.
Clear out the enemies without approaching her—if you get too close she'll join in the fight and you want her at full health for what comes next. Davina's been holding the line here since the doors came down, and is about out of oomph. The Ksharans and Scions are massing for another push, and you've arrived just in time to "help" her.
When you're ready, let her know—you'll have five minutes to fight off waves of enemies. Use the same tactics as before, but this time you've got no barrels, a ticking clock, and Davina's HP to consider. Basically, you've got to keep her alive until the timer winds down, but she's not going to make it easy on you. Though she's a skilled combatant, despite her appearance she's not as good as Jelena, and a few hours of non-stop fighting takes its toll on anyone.
Keep the fight away from her as best you can, and take out enemy mystics as soon as they appear. If she dies, this trip through the dungeon is over for you, and you'll need to try again later. Around the corner and down a small set of stairs, another obelisk stands in front of a sealed door—but this is not the wardstone you're looking for. Triggering the obelisk will open the door and reveal another challenge for you to overcome. Alas, still no wardstone.
Not yet, that is. Nothing all that special about Galanos, other than he hits hard and often. Watch for tells and melodramatic chat messages, and stay at range as much as possible.
One of his monologues presages a red targeting circle in a wide radius around Galanos. If you're not wearing heavy armor, you should not be standing inside with him. Even if you are, block. Next, look out for his bitey little minions.
Galanos will periodically run to the center of the room and summon a fresh batch. Don't let him. Though they're more of an annoyance than a danger, each one is "extra HP" for the boss, and you want him to go down fast so you can move on.
Also, they have a bit of a taste for healers. Once he's dead, the western wardstone will appear. Activate it, and head back to Jelana for more instructions. Jelena's still heard nothing from Elleon, but something he said to Davina got people thinking. After a quick chat with Nulla, you're off to deal with the meddlesome Akia. After each of your previous encounters with the shadowy leader of the Scions of Lok, she escaped capture, possibly retreating to this very complex.
If she's really behind this mess, she can't get away again. Odds are good she's hiding out somewhere in the western half of the dungeon. Really good. You might even call it a "sure thing. But first, you've got to take out the trash. The path between you and Akia's unfortunate demise is full of undead and other nasty creatures. Unlike the eastern half of the dungeon, none of it is easily skippable, but you can take some precautions.
In the first room you come to just on the other side of the now open western door you'll find an entire strike force of Ksharan mercenaries.
If you're not careful, you'll end up fighting them all at once, especially if you try to sneak around and kill the prelate guarding the next hallway. Pull off a few opponents at a time, and you'll do fine. Your next opponents are swarms of scorpions under the command of Ksharan spellcasters. Stay focused on the skeletons. They've got a lot more damage potential and your attacks will pretty much take care of their crunchy minions.
Try not to take on too much at once though. Little bites and stings can add up fast.
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