Why videogames are works of art




















The opinions expressed in this article belong to the author. As I ascended the back of the beast, my grip slick with fear, I desperately clung to anything that would prevent my demise. Lurching towards a glowing artifice, my sword found its mark and plunged deeply. From selfies to virtual reality, how technology is changing the art world. Limb by limb, the magnificent creature upon which I stood succumbed to lifelessness and gravity, shaking the world as it descended.

Rolling from its cratering mass, I found myself staring into the beast's eyes as its body shuddered with the last gasp of its vacating soul. Well, not really me, of course. But the video game, " Shadow of the Colossus ", allowed me to engage in its story in a way that no other medium could. In fact, the better I was at playing the game, the worse I felt about my actions -- I was experiencing deep, emotional engagement. Or take Mass Effect, the RPG set several hundred years in the future when humanity has discovered advanced space travel and is slowly becoming accepted as a member of the galactic community.

The characters are believable, with real concerns, real problems, and the choices yes, choices made by the player will have lasting impacts on the progression of the story.

Are video games art? So, speaking of video games, everybody heard of World of Warcraft right? The storytelling of WoW is mediocre at best compared to recent role-playing games, so what draws people into it, and most importantly, why the hell do they keep playing the same game after all these years?

Then a fellow adventurer came to the same spot as me, we decided to work together. He grabbed the attention of the big bad orc guarding the chest and ran as fast as he possibly could while I opened the chest and took the quest object. The orc finally caught up with my companion, but oh well, his sacrifice was worth it and it was definitely fun to watch! And World of Warcraft shaped a wonderful universe where people can give life to their fantasies, slay dragons with their companions, be feared in deadly duels, acquire riches, explore the vast lands of Azeroth or just hang out with friends to take part in some stupid but fun event like a race naked through the Hinterlands.

World of Warcraft is about the people that give to it all its flavor. If anything made by the hand of men can make you feel this way, that, to me, is art. I think they create an unhealthy obsession among men and the young for destructive wargames and the such.

I think that they are best avoided! I think someone needs to sit down and play Uncharted 2 for Mr. This game, more than any other I have ever seen, is as engaging as the best Hollywood has put out in recent years. I say someone should play it for him, as I doubt he has the ability to play it to completion his self.

About the only knock on the game is one several movies fall prey to themselves, a longer than necessary resolution.

I think you are looking at only the most extreme examples of games when making your claim, almost as if one considered macabre to be the prevailing theme in the traditional art world. In my opinion, I think so many video games can be art. Though some people might say that that video game is extremely violent and extremely mature, children still play the games. I believe that if a video game can inspire children all the way to adults to play is pretty impressive. It inspires children, though in a bad way.

It may still be called art because of the motivation of all the intense violence. Another example that makes video games like art is the new life-like graphics.

The graphics show intensity in video games. TH:ride looks pretty awesome because of the graphics. This video game also makes riding a lot of fun but not as fun as riding for real. Art is a huge motivator. As is video games. But motivation can also lead to bad directions. Hope this is a good opinion for you all. But, as one small example, Survivor is a short mod that puts you into the World Trade Center after the first plane has hit and it's an experience I will never forget.

It prompted death threats and was withdrawn. It is as valid a work of art as any piece of ceramics, any ready made, any abstract expressionist painting". What is art? What isn't? It is a fool's errand, really, and when applied to video games, there can only be one true and valid response: does it really matter?

The perfect arc of a Mario jump, the iridescent beauty of Rez, the pastoral longing of Flower, even the architectural brilliance of a Counter-Strike map; none of this is belittled if it fails to 'qualify' as art. I don't think games need to aspire to being art, like art is an inherently more worthwhile form of cultural expression - people were playing games long before they were making art, so it's certainly not an older one.

A more interesting question is, why is it so important to some people that games are NOT art? Why do they feel so threatened by games being art? And this is the soul of it really; this is what it comes down to. Certain critics will always attempt to barricade themselves against the flood of the new, to fence in what they understand and can safely ascribe meaning to — but new art always seeps through.

The next time someone tells you that something isn't art, that it can't possibly even qualify, know that what they're really telling you is that they are bewildered by change. Not all of the 80 featured games recall classic film or literature. Attack of the Mutant Camels, for example, stars fireball-spitting dromedaries.

Nonetheless, the exhibition, which runs from March 16 through September 30, contends that games offer much more than a chance to mow down armies and plunder cars.

Gamers can till fields, build hospitals, steer the wind.



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